"void main()\n"
"{\n"
- " vec4 col = texture2D(sTexture, vTexCoord);\n"
+ " vec4 col = texture2D(sTexture, vTexCoord);\n"
// calc lighting
" float intensity = dot(uLightDirection, uFixedNormal);"
" vec3 lighting = (intensity * uDiffuseLightColor) + uAmbientLightColor;\n"
}
}
-