"\n"
"void main()\n"
"{\n"
- " vec4 world = uModelView * vec4(aPosition,1.0);\n"
- " vec2 d = (world.xy - uCenter) * uAnglePerUnit;\n"
- " float a = length(d);\n"
- " float cs = cos(radians(a));\n"
+ " mediump vec4 world = uModelView * vec4(aPosition,1.0);\n"
+ " mediump vec2 d = (world.xy - uCenter) * uAnglePerUnit;\n"
+ " mediump float a = length(d);\n"
+ " mediump float cs = cos(radians(a));\n"
" world.z -= cs * uRadius;\n"
" gl_Position = uProjection * world;\n"
" \n"