ShaderEffect shaderEffectCustom = ShaderEffect::New(vertexShader,
"",
- GeometryType( GEOMETRY_TYPE_IMAGE | GEOMETRY_TYPE_TEXT ),
+ GeometryType( GEOMETRY_TYPE_IMAGE ),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_DEPTH_BUFFER ));
// Pass ownership to CarouselEffect through overloaded constructor, So that it now has access to the