*
*/
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/shader-effects/shader-effect.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Toolkit
* BubbleEffect is a custom shader to achieve similar effect of particle system by applying on a specially created MeshActor
* Each bubble is rendered on a patch with two triangles; and each mesh can contain multiple such patches.
*/
-class BubbleEffect : public ShaderEffect
+class DALI_IMPORT_API BubbleEffect : public ShaderEffect
{
public:
BubbleEffect();
/**
- * Virtual destructor
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~BubbleEffect();
+ ~BubbleEffect();
/**
* Create an initialized BubbleEffect
private:// Not intended for application developers
- BubbleEffect( ShaderEffect handle );
+ DALI_INTERNAL BubbleEffect( ShaderEffect handle );
private: