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Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git]
/
optional
/
dali-toolkit
/
public-api
/
shader-effects
/
alpha-discard-effect.cpp
diff --git
a/optional/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp
b/optional/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp
index
86e8da0
..
c09f7c0
100644
(file)
--- a/
optional/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp
+++ b/
optional/dali-toolkit/public-api/shader-effects/alpha-discard-effect.cpp
@@
-37,7
+37,7
@@
AlphaDiscardEffect AlphaDiscardEffect::New()
const char* ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE =
"void main() \n"
"{ \n"
- "
vec4 color = texture2D( sTexture, vTexCoord );
\n"
+ "
mediump vec4 color = texture2D( sTexture, vTexCoord );
\n"
" if(color.a <= 0.0001) \n"
" { \n"
" discard; \n"