public: //Signals
// Orientation change animation starts.
- typedef SignalV2< void ( View, Animation&, const Orientation& ) > OrientationAnimationStartedSignalV2;
+ typedef Signal< void ( View, Animation&, const Orientation& ) > OrientationAnimationStartedSignalType;
/**
* Signal emitted just before the rotate animation starts when the device orientation changes.
*/
- OrientationAnimationStartedSignalV2& OrientationAnimationStartedSignal();
+ OrientationAnimationStartedSignalType& OrientationAnimationStartedSignal();
public: // Not intended for application developers