* @brief Adds or modifies a user defined constant to all future style template or animation expansions
*
* e.g.
- * @code
- * builder.AddConstant( "IMAGE_DIRECTORY", "/usr/share/images" );
- * @endcode
+ * builder.AddConstant( "IMAGE_DIRECTORY", "/usr/share/images" );
*
* @pre The Builder has been initialized.
* @param key The constant name to add or update
* @brief Gets all currently defined constants.
*
* e.g.
- * @code
- * PropertyValueMap map = builder.GetConstants(); // get copy of current constants
- * map["IMAGE_DIRECTORY"] = "/usr/share/images"; // make modification
- * builder.AddConstants( map ); // write back changes
- * @endcode
+ * PropertyValueMap map = builder.GetConstants(); // get copy of current constants
+ * map["IMAGE_DIRECTORY"] = "/usr/share/images"; // make modification
+ * builder.AddConstants( map ); // write back changes
*
* @pre The Builder has been initialized.
* @return A reference to the currently defined constants.
* @brief Gets a currently defined constant, or returns Property::INVALID
*
* e.g.
- * @code
- * PropertyValueMap map = builder.GetConstants(); // get copy of current constants
- * map["IMAGE_DIRECTORY"] = "/usr/share/images"; // make modification
- * builder.AddConstants( map ); // write back changes
- * @endcode
+ * PropertyValueMap map = builder.GetConstants(); // get copy of current constants
+ * map["IMAGE_DIRECTORY"] = "/usr/share/images"; // make modification
+ * builder.AddConstants( map ); // write back changes
*
* @pre The Builder has been initialized.
* @param key The constant name to search for.
* @pre Preconditions have been met for creating dali objects ie Images, Actors etc
* @param styleName The name of the set of style properties to set on the handle object.
* @param handle Then handle of the object on which to set the properties.
- *
- * @return Return true if the style was found
*/
- bool ApplyStyle( const std::string& styleName, Handle& handle );
+ void ApplyStyle( const std::string& styleName, Handle& handle );
/**
* Add the actor tree in the "stage" section to the actor toActor.