static FullAreaImageCreator New()
{
std::string vertexShader(
- "uniform vec4 uRegion; \n"
+ "uniform mediump vec4 uRegion; \n"
"void main() \n"
"{\n"
" gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
);
std::string fragmentShader(
- "uniform vec4 uRegion; \n"
+ "uniform mediump vec4 uRegion; \n"
"void main() \n"
"{\n"
" if( vTexCoord.s > 0.0 && vTexCoord.s < 1.0 && vTexCoord.t > 0.0 && vTexCoord.t < 1.0) \n"