* ([3][2]) float curveHeight: The height of the interpolated hermite curve.
* ([3][3]) float currentLength: The length from the current center to the curveEnd.
*/
+ precision mediump float;\n
uniform mat4 uCommonParameters;\n
\n
uniform vec2 uPageSize;\n
std::string vertexShaderEnd("}");
std::string fragmentShaderPartOne = MAKE_STRING(
+ precision mediump float;\n
uniform vec2 uPageSize;\n
uniform vec2 uSpineShadowParameter;\n
varying vec3 vNormal;\n