Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git] / optional / dali-toolkit / internal / filters / blur-two-pass-filter.cpp
index b9cd038..6544046 100644 (file)
@@ -60,6 +60,7 @@ const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
 
 const char* BLUR_TWO_PASS_FRAGMENT_SOURCE =
 {
+ "precision highp float;\n"
  "uniform vec2 uSampleOffsets[NUM_SAMPLES];\n"
  "uniform float uSampleWeights[NUM_SAMPLES];\n"
  "void main()\n"