// EXTERNAL INCLUDES
#include <sstream>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
const char* BLUR_TWO_PASS_FRAGMENT_SOURCE =
{
+ "precision highp float;\n"
"uniform vec2 uSampleOffsets[NUM_SAMPLES];\n"
"uniform float uSampleWeights[NUM_SAMPLES];\n"
"void main()\n"