Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git] / optional / dali-toolkit / internal / filters / blur-two-pass-filter.cpp
index 82ceb82..6544046 100644 (file)
@@ -20,6 +20,9 @@
 
 // EXTERNAL INCLUDES
 #include <sstream>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 
 // INTERNAL INCLUDES
 
@@ -57,6 +60,7 @@ const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
 
 const char* BLUR_TWO_PASS_FRAGMENT_SOURCE =
 {
+ "precision highp float;\n"
  "uniform vec2 uSampleOffsets[NUM_SAMPLES];\n"
  "uniform float uSampleWeights[NUM_SAMPLES];\n"
  "void main()\n"