*/
virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );
+ /**
+ *
+ * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize )
+ */
+ virtual void OnControlSizeSet( const Vector3& targetSize );
+
private:
/**
*/
float mRightRelativeSpace; ///< Relative space between center and right groups of controls.
float mAccumulatedRelativeSpace; ///< Stores the total percentage space used by controls.
bool mInitializing; ///< Allows the use of Actor's API to add controls.
+ Vector3 mToolBarSize; ///< The size of tool bar
+ Actor mBackground; ///< The background of the tool bar
std::map<Actor/*control*/,Toolkit::Alignment> mControls; ///< Stores a relationship between controls and their alignments used to place them inside the table view.
};