Include required header files directly rather than through dali.h
[platform/core/uifw/dali-toolkit.git] / optional / dali-toolkit / internal / controls / page-turn-view / page-turn-view-impl.h
index 0a573f2..27f9778 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/common/map-wrapper.h>
+#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/render-tasks/render-task.h>
+
 // INTERNAL INCLUDES
-#include <dali/dali.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
 #include <dali-toolkit/internal/shader-effects/page-turn-effect-impl.h>
@@ -37,7 +43,7 @@ namespace Toolkit
 namespace Internal
 {
 
-class PageTurnView : public ControlImpl
+class PageTurnView : public Control
 {
 protected:
 
@@ -134,7 +140,7 @@ protected:
    * @param[in] actor The actor which the shader effect would be applied onto
    * @param[in] shaderEffect The shader effect to be set to the actor
    */
-  void SetShaderEffect( Actor actor, ShaderEffect shaderEffect );
+  void SetShaderEffect( ImageActor actor, ShaderEffect shaderEffect );
 
 private:
 
@@ -180,7 +186,7 @@ private:
    */
   void RenderPage( int pageIndex );
 
-private: // from ControlImpl
+private: // from Control
 
   /**
    * @copydoc Toolkit::Control::OnPan
@@ -253,7 +259,7 @@ private: // implemented differently by PageTurnLandscapeView and PageTurnPortrai
    * @param[in] actor The current page actor
    * @param[in] isLeftSide Which side the current page is located
    */
-  virtual void SetSpineEffect(Actor actor, bool isLeftSide) = 0;
+  virtual void SetSpineEffect(ImageActor actor, bool isLeftSide) = 0;
 
   /**
    * This method is called when pan finished to detect outwards flick
@@ -327,8 +333,8 @@ protected:
 
   std::vector<ImageActor>        mPageActors;              ///< The vector of pages on stage
   int                            mCurrentPageIndex;        ///< The index of the current page, between 0 ~ mTotalPageCount-1
-  std::map<Actor,bool>           mIsTurnBack;              ///< The map to keep track the page actor's turning direction
-  std::map<Animation, Actor>     mAnimationActorPair;      ///< The map to keep track which page actor is the animation act on
+  std::map<ImageActor,bool>      mIsTurnBack;              ///< The map to keep track the page actor's turning direction
+  std::map<Animation,ImageActor> mAnimationActorPair;      ///< The map to keep track which page actor is the animation act on
   std::map<Animation, int>       mAnimationIndexPair;      ///< The map to keep track which PageTurnEffect, PanDisplacementProperty, CurrentCenterProperty is used for the animation
   int                            mIndex;                   ///< The index to keep track which PageTurnEffect, PanDisplacementProperty, CurrentCenterProperty is used for the current panning page
   std::vector<bool>              mIsAnimating;             ///< The boolean vector to keep track which PageTurnEffect, PanDisplacementProperty, CurrentCenterProperty is available for using