mPagePanFinishedSignal.Emit( handle );
- Actor actor = mPanActor;
+ ImageActor actor = mPanActor;
if(mPress)
{
if(!mConstraints) // if with constraints, the pan finished position is near spine, set up an animation to turn the page over
void PageTurnView::TurnedOver( Animation& animation )
{
- Actor actor = mAnimationActorPair[animation];
+ ImageActor actor = mAnimationActorPair[animation];
mIsTurnBack[actor] = !mIsTurnBack[actor];
actor.RemoveConstraints();
mRootOnScreen.Add(actor);
void PageTurnView::SliddenBack( Animation& animation )
{
- Actor actor = mAnimationActorPair[animation];
+ ImageActor actor = mAnimationActorPair[animation];
mRootOnScreen.Add(actor);
int index = mAnimationIndexPair[animation];
mIsSliding[index] = false;
}
}
-void PageTurnView::SetShaderEffect( Actor actor, ShaderEffect shaderEffect )
+void PageTurnView::SetShaderEffect( ImageActor actor, ShaderEffect shaderEffect )
{
- actor.SetShaderEffect( shaderEffect );
-
- if( actor.GetChildCount() > 0 )
- {
- actor.GetChildAt( 0 ).SetShaderEffect(shaderEffect);
- }
+ SetShaderEffectRecursively( actor, shaderEffect );
}
Toolkit::PageTurnView::PageTurnSignal& PageTurnView::PageTurnStartedSignal()