Image emptyImage;
mImageActor = ImageActor::New( emptyImage );
self.Add( mImageActor );
- mImageActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
}
}
+void ImageView::OnControlSizeSet( const Vector3& targetSize )
+{
+ mImageActor.SetSize( targetSize );
+}
+
void ImageView::SetImage(const std::string& filename, ImageType type, float min, float max)
{
switch(type)