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Updated shader source to set precision explicitly
[platform/core/uifw/dali-toolkit.git]
/
optional
/
dali-toolkit
/
internal
/
controls
/
gaussian-blur-view
/
gaussian-blur-view-impl.cpp
diff --git
a/optional/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp
b/optional/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp
index
371fded
..
0aed88f
100644
(file)
--- a/
optional/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp
+++ b/
optional/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp
@@
-97,8
+97,8
@@
const float GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE = 0.5f;
const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
const char* const GAUSSIAN_BLUR_FRAGMENT_SOURCE =
const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f;
const char* const GAUSSIAN_BLUR_FRAGMENT_SOURCE =
- "uniform vec2 uSampleOffsets[NUM_SAMPLES];\n"
- "uniform float uSampleWeights[NUM_SAMPLES];\n"
+ "uniform
mediump
vec2 uSampleOffsets[NUM_SAMPLES];\n"
+ "uniform
mediump
float uSampleWeights[NUM_SAMPLES];\n"
"void main()\n"
"{\n"
"void main()\n"
"{\n"