return seed;
}
-float genRandomFloat(unsigned int& seed, unsigned int offset)
-{
- return static_cast<float>(genRandom(seed, offset)) / 0xffffffff;
-}
-
float genRandomFloat(unsigned int& seed, unsigned int offset, float min, float max)
{
const float f = static_cast<float>(genRandom(seed, offset)) / 0xffffffff;