*
*/
-//CLASS HEADER
+// CLASS HEADER
#include "bubble-emitter-impl.h"
-//EXTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <cmath>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
-//INTERNAL INCLUDES
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
-
namespace Dali
{
Image shapeImage,
unsigned int maximumNumberOfBubble,
const Vector2& bubbleSizeRange )
-: ControlImpl( true ),
+: Control( REQUIRES_TOUCH_EVENTS ),
mMovementArea( movementArea ),
mShapeImage( shapeImage ),
mTotalNumOfBubble( maximumNumberOfBubble ),
// clear the resources created for the off screen rendering
void BubbleEmitter::OnRenderFinished(RenderTask& source)
{
- Actor sourceActor = source.GetSourceActor();
- sourceActor.RemoveShaderEffect();
+ Actor sourceActor = source.GetSourceActor();
+ if( sourceActor )
+ {
+ RenderableActor renderable = RenderableActor::DownCast( sourceActor );
+ if( renderable )
+ {
+ renderable.RemoveShaderEffect();
+ }
+ }
Stage::GetCurrent().Remove(sourceActor);
- sourceActor.Reset();
Stage::GetCurrent().GetRenderTaskList().RemoveTask(source);
}