Include required header files directly rather than through dali.h
[platform/core/uifw/dali-toolkit.git] / optional / dali-toolkit / internal / controls / bubble-effect / bubble-emitter-impl.cpp
index af96b9a..62ef78d 100644 (file)
  *
  */
 
-//CLASS HEADER
+// CLASS HEADER
 #include "bubble-emitter-impl.h"
 
-//EXTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <cmath>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 
-//INTERNAL INCLUDES
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
 
-
 namespace Dali
 {
 
@@ -37,7 +38,7 @@ BubbleEmitter::BubbleEmitter( const Vector2& movementArea,
                               Image shapeImage,
                               unsigned int maximumNumberOfBubble,
                               const Vector2& bubbleSizeRange )
-: ControlImpl( true ),
+: Control( REQUIRES_TOUCH_EVENTS ),
   mMovementArea( movementArea ),
   mShapeImage( shapeImage ),
   mTotalNumOfBubble( maximumNumberOfBubble ),
@@ -203,10 +204,16 @@ void BubbleEmitter::SetBubbleDensity( unsigned int density )
 // clear the resources created for the off screen rendering
 void BubbleEmitter::OnRenderFinished(RenderTask& source)
 {
-  Actor sourceActor =  source.GetSourceActor();
-  sourceActor.RemoveShaderEffect();
+  Actor sourceActor = source.GetSourceActor();
+  if( sourceActor )
+  {
+    RenderableActor renderable = RenderableActor::DownCast( sourceActor );
+    if( renderable )
+    {
+      renderable.RemoveShaderEffect();
+    }
+  }
   Stage::GetCurrent().Remove(sourceActor);
-  sourceActor.Reset();
   Stage::GetCurrent().GetRenderTaskList().RemoveTask(source);
 }