extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
extern Actor SetupActor( const TreeNode& node, Actor& actor );
-extern Control SetupControl( const TreeNode& node, Control& actor );
#if defined(DEBUG_ENABLED)
Integration::Log::Filter* gFilterScript = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_SCRIPT");
{
SetupActor( node, actor );
- Control control = Control::DownCast(actor);
-
- if( control )
- {
- SetupControl( node, control );
- }
-
// add signals
SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );