var indexDataArray = new Uint32Array(indexData.length);
indexDataArray.set(indexData, 0);
- var indices = new dali.PropertyBuffer(indexFormat);
- indices.setData(indexDataArray, 6);
// Create geometry
var geometry = new dali.Geometry();
geometry.addVertexBuffer( texturedQuadVertices );
- geometry.setIndexBuffer( indices );
+ geometry.setIndexBuffer( indexDataArray, 6 );
var renderer = new dali.Renderer(geometry, shader);
renderer.setTextures(textureSet);