{ //
"duration": 10, // Duration in seconds
"loop": false, // Whether to loop.
{ //
"duration": 10, // Duration in seconds
"loop": false, // Whether to loop.
"actor":"image", // Actor found by name from the stage
"property":"rotation", // Property to change
"value":[0, 0.1, 0, 0], // Value to set
"actor":"image", // Actor found by name from the stage
"property":"rotation", // Property to change
"value":[0, 0.1, 0, 0], // Value to set
"path":"path0", // animation.
"forward":[1,0,0], // Forward vector specifies orientation
// whilst travelling along the path
"path":"path0", // animation.
"forward":[1,0,0], // Forward vector specifies orientation
// whilst travelling along the path
"vertex":"", // Glsl vertex program
"fragmentPrefix": "",
"fragment": "", // Glsl fragment program.
"vertex":"", // Glsl vertex program
"fragmentPrefix": "",
"fragment": "", // Glsl fragment program.
- "geometry-hints": "HINT_NONE": // Geometry hints (see DALi documentation)
- "grid-density": 0, // Grid density(see DALi documentation)
+ "geometryHints": "HINT_NONE": // Geometry hints (see DALi documentation)
+ "gridDensity": 0, // Grid density(see DALi documentation)