Touch events are received via signals.
-For C++ API see Dali::Actor::TouchedSignal() and Dali::Actor::HoveredSignal() for more details.
+For C++ API see Dali::Actor::TouchSignal() and Dali::Actor::HoveredSignal() for more details.
-For JavaScript use actor.connect( "touched", myCallback ) and actor.connect("hovered", myCallback );
+For JavaScript use actor.connect( "touch", myCallback ) and actor.connect("hovered", myCallback );
### Hit Testing Rules Summary:
IF ( TOUCH-SIGNAL-NOT-EMPTY )
{
// Only do the emission if touch signal of actor has connections.
- CONSUMED = TOUCHED-SIGNAL( TOUCH-EVENT )
+ CONSUMED = TOUCH-SIGNAL( TOUCH-DATA )
}
IF ( NOT-CONSUMED )