**RendererType** "MESH"
-| Property Name | Type | Required | Description |
-|----------------------------------------------|:-------:|:------------------:|--------------------------------------------------------------------------------|
-| objectUrl | STRING | Yes | The location of the ".obj" file. |
-| materialUrl | STRING | No | The location of the ".mtl" file. Leave blank for a textureless object. |
-| texturesPath | STRING | If using material | Path to the directory the textures (including gloss and normal) are stored in. |
-| [shaderType](@ref mesh-renderer-shader-type) | STRING | No | Sets the type of shader to be used with the mesh. |
+| Property Name | Type | Required | Description |
+|----------------------------------------------|:-------:|:------------------:|--------------------------------------------------------------------------------------------|
+| objectUrl | STRING | Yes | The location of the ".obj" file. |
+| materialUrl | STRING | No | The location of the ".mtl" file. Leave blank for a textureless object. |
+| texturesPath | STRING | If using material | Path to the directory the textures (including gloss and normal) are stored in. |
+| [shaderType](@ref mesh-renderer-shader-type) | STRING | No | Sets the type of shader to be used with the mesh. |
+| useMipmapping | BOOLEAN | No | Flag for whether to use mipmaps for textures or not. Default true. |
+| useSoftNormals | BOOLEAN | No | Flag for whether to average normals at each point to smooth textures or not. Default true. |
### Shader Type {#mesh-renderer-shader-type}
| Property Name | Type | Description | Default Value | Range |
|---------------------------------------|:-------:|---------------------------------------------------------------------------------|:--------------------:|:------------------------------:|
| [shape](@ref shape-details) | STRING | The specific shape to render. | "SPHERE" | [See list](@ref shape-details) |
-| color | VECTOR4 | The color of the shape. | (0.5, 0.5, 0.5, 1.0) | 0.0 - 1.0 for each |
+| shapeColor | VECTOR4 | The color of the shape. | (0.5, 0.5, 0.5, 1.0) | 0.0 - 1.0 for each |
| [slices](@ref slices-details) | INT | The number of slices as you go around the shape. | 128 | 1 - 255 |
| [stacks](@ref stacks-details) | INT | The number of stacks as you go down the shape. | 128 | 1 - 255 |
| scaleTopRadius | FLOAT | The scale of the radius of the top circle of a conical frustrum. | 1.0 | ≥ 0.0 |
map[ "rendererType" ] = "PRIMITIVE";
map[ "shape" ] = "SPHERE";
-map[ "color" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ "shapeColor" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
control.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map );
~~~
map[ "rendererType" ] = "PRIMITIVE";
map[ "shape" ] = "CONICAL_FRUSTRUM";
-map[ "color" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ "shapeColor" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
map[ "scaleTopRadius" ] = 1.0f;
map[ "scaleBottomRadius" ] = 1.5f;
map[ "scaleHeight" ] = 3.0f;
map[ "rendererType" ] = "PRIMITIVE";
map[ "shape" ] = "BEVELLED_CUBE";
-map[ "color" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ "shapeColor" ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
map[ "bevelPercentage" ] = 0.4f;
control.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map );