~~~{.cpp}
Dali::Actor actor = Dali::Actor::New();
actor.SetParentOrigin( Dali::ParentOrigin::CENTER );
-actor.SetAnchorPoint( Dali::AnchorPoint::CENTER );
+actor.SetProperty( Dali::Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER );
Dali::Stage::GetCurrent().Add( actor );
...
bool OnPressed( Dali::Actor, const TouchData& touch )