{
Dali::Animation anim = Dali::Animation::New( 1.5f );
anim.AnimateTo( Property( actor, Actor::Property::POSITION ), Vector3( 200, -100, 0 ), AlphaFunctions::Bounce );
{
Dali::Animation anim = Dali::Animation::New( 1.5f );
anim.AnimateTo( Property( actor, Actor::Property::POSITION ), Vector3( 200, -100, 0 ), AlphaFunctions::Bounce );