actor.SetProperty( Dali::Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER );
Dali::Stage::GetCurrent().Add( actor );
...
-bool OnPressed( Dali::Actor, const TouchData& touch )
+bool OnPressed( Dali::Actor, const TouchEvent& touch )
{
Dali::Animation anim = Dali::Animation::New( 1.5f );
anim.AnimateTo( Property( actor, Actor::Property::POSITION ), Vector3( 200, -100, 0 ), AlphaFunctions::Bounce );