Remove more public Setter/Getter APIs from Dali::Actor
[platform/core/uifw/dali-toolkit.git] / docs / content / programming-guide / popup.md
index 4ea5dd2..28b9854 100644 (file)
@@ -241,29 +241,29 @@ ImageView footer = ImageView::New( DEFAULT_CONTROL_AREA_IMAGE_PATH );
 footer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
 footer.SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
 footer.SetSize( 0.0f, 80.0f );
-footer.SetAnchorPoint( AnchorPoint::CENTER );
+footer.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 footer.SetParentOrigin( ParentOrigin::CENTER );
 
 Toolkit::PushButton okButton = Toolkit::PushButton::New();
 okButton.SetLabelText( "OK" );
 okButton.SetParentOrigin( ParentOrigin::CENTER );
-okButton.SetAnchorPoint( AnchorPoint::CENTER );
+okButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 okButton.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
-okButton.SetSizeModeFactor( Vector3( -20.0f, -20.0f, 0.0 ) );
+okButton.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( -20.0f, -20.0f, 0.0 ) );
 okButton.ClickedSignal().Connect( this, &MyExample::OnOKButtonClicked );
 
 Toolkit::PushButton cancelButton = Toolkit::PushButton::New();
 cancelButton.SetLabelText( "Cancel" );
 cancelButton.SetParentOrigin( ParentOrigin::CENTER );
-cancelButton.SetAnchorPoint( AnchorPoint::CENTER );
+cancelButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 cancelButton.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
-cancelButton.SetSizeModeFactor( Vector3( -20.0f, -20.0f, 0.0 ) );
+cancelButton.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( -20.0f, -20.0f, 0.0 ) );
 cancelButton.ClickedSignal().Connect( this, &MyExample::OnCancelButtonClicked );
 
 // Set up the footer's layout.
 Toolkit::TableView controlLayout = Toolkit::TableView::New( 1, 2 );
 controlLayout.SetParentOrigin( ParentOrigin::CENTER );
-controlLayout.SetAnchorPoint( AnchorPoint::CENTER );
+controlLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 controlLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 controlLayout.SetCellPadding( Size( 10.0f, 10.0f ) );
 controlLayout.SetRelativeWidth( 0, 0.5f );