- * <h2 class="pg">Fade in</h2>
- * It's possible to fade in the image gradually when first rendered.
- * @code
- * if (!myImageActor.GetFadeIn())
- * {
- * myImageActor.SetFadeIn(true);
- * }
- *
- * // default : 1 Second
- * myImageActor.SetFadeInDuration(seconds);
- * @endcode
- *
- *
- * <h1 class="pg">Mesh Actor</h1>
- *
- * <h2 class="pg">Construction</h2>
- * The mesh actor is created by passing a reference to Dali::Mesh object
- *
- * @code
- * Dali::Mesh mesh = Dali::Mesh::New();
- * Dali::MeshActor myMeshActor = Dali::MeshActor::New(mesh);
- * @endcode
-
- *
- * <h2 class="pg">Modifying material</h2>
- * The developer can change the material of mesh actor using the material entity name.
- *
- * @code
- * Dali::Image image = Dali::Image::New(myTextureFile);
- * myCustomMaterial = Dali::Material::New("CustomMaterial");
- * myCustomMaterial.SetDiffuseTexture(image);
- * Dali::MeshActor::SetMaterial(myMeshActor, materialEntityNameInModel, 0, myCustomMaterial);
- *
- * @endcode
- *
- *