* body.SetKinematic( true );
* // create a second animation to move the actor 100 units to the right
* Animation animation( Animation::New( 1 ) );
- * animation.MoveBy( actor, Vector3( 100, 0, 0 ), AlphaFunctions::Linear );
+ * animation.AnimateBy( Property( actor, Actor::Property::POSITION ), Vector3( 100, 0, 0 ), AlphaFunctions::Linear );
* animation.Play();
* \endcode
* <hr>