// Set another property to set the image-map
Property::Map imageMap;
imageMap[ "rendererType" ] = "image";
- imageMap[ "imageUrl" ] = IMAGE_CARDS;
- imageMap[ "width" ] = 100;
- imageMap[ "height" ] = 100;
+ imageMap[ "url" ] = IMAGE_CARDS;
+ imageMap[ "desiredWidth" ] = 100;
+ imageMap[ "desiredHeight" ] = 100;
mImageView.SetProperty( ImageView::Property::IMAGE, imageMap );
// Add the image view to the stage