// Set another property to set the image-map
Property::Map imageMap;
imageMap[ "rendererType" ] = "image";
- imageMap[ "imageUrl" ] = IMAGE_CARDS;
- imageMap[ "width" ] = 100;
- imageMap[ "height" ] = 100;
+ imageMap[ "url" ] = IMAGE_CARDS;
+ imageMap[ "desiredWidth" ] = 100;
+ imageMap[ "desiredHeight" ] = 100;
mImageView.SetProperty( ImageView::Property::IMAGE, imageMap );
// Add the image view to the stage
mTagPropertyIndex = mImageView.RegisterProperty( TAG_PROPERTY_NAME, 0, Property::READ_WRITE /* Event-side only, i.e. not animatable */ );
// Connect to the touch-event
- mImageView.TouchedSignal().Connect( this, &PropertyController::OnTouched );
+ mImageView.TouchSignal().Connect( this, &PropertyController::OnTouched );
// Create text label
mTagText = Toolkit::TextLabel::New( "0" );
* param[in] touch The touch-event
* return Set to true if the signal was consumed correctly
*/
- bool OnTouched( Actor actor, const TouchEvent& touch )
+ bool OnTouched( Actor actor, const TouchData& touch )
{
int touchedCount = 0;