MESH, ///< Renders a mesh using an "obj" file, optionally with textures provided by an "mtl" file. @SINCE_1_1.45
PRIMITIVE, ///< Renders a simple 3D shape, such as a cube or sphere. @SINCE_1_1.45
DEBUG, ///< Renders a simple wire-frame outlining a quad. @SINCE_1_1.45
+ BATCH_IMAGE, ///< Renders an image in the geometry batching mode @SINCE_1_1.46
};
namespace Property
* @note Will override the existing shaders.
* @see Shader::Property
*/
- SHADER
+ SHADER,
+
+ /**
+ * @brief This enables Image visuals to automatically be converted to Batch-Image visuals.
+ * @details Name "batchingEnabled", type Boolean.
+ * @SINCE_1_1.46
+ * @note Optional.
+ */
+ BATCHING_ENABLED,
};
} // namespace Property