IMAGE, ///< Renders an image into the control's quad. @SINCE_1_1.45
MESH, ///< Renders a mesh using an "obj" file, optionally with textures provided by an "mtl" file. @SINCE_1_1.45
PRIMITIVE, ///< Renders a simple 3D shape, such as a cube or sphere. @SINCE_1_1.45
- DEBUG, ///< Renders a simple wire-frame outlining a quad. @SINCE_1_1.45
- BATCH_IMAGE, ///< Renders an image in the geometry batching mode @SINCE_1_1.46
+ WIREFRAME, ///< Renders a simple wire-frame outlining a quad. @SINCE_1_2_2
+ TEXT, ///< Renders text. @SINCE_1_2.11
};
namespace Property
* @note Will override the existing shaders.
* @see Shader::Property
*/
- SHADER,
-
- /**
- * @brief This enables Image visuals to automatically be converted to Batch-Image visuals.
- * @details Name "batchingEnabled", type Boolean.
- * @SINCE_1_1.46
- * @note Optional.
- */
- BATCHING_ENABLED,
+ SHADER
};
} // namespace Property