if( 1u == event.p1.mUint )
{
mState = TextInput::EDITING;
+ mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+ mDecorator->StartCursorBlink();
mDecorator->SetGrabHandleActive( true );
- mDecorator->SetPosition( PRIMARY_CURSOR, 0, 0, 10 );
+ mDecorator->SetPosition( PRIMARY_CURSOR, 10, 0, 18 );
mDecoratorUpdated = true;
}
else if( 2u == event.p1.mUint )