+ utf32Characters.Resize( characterCount );
+
+ Vector<ScriptRun> scripts;
+ MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+
+ multilanguageSupport.SetScripts( utf32Characters,
+ scripts );
+
+ Vector<FontRun> fonts;
+ multilanguageSupport.ValidateFonts( utf32Characters,
+ scripts,
+ fonts );