Vector<GlyphInfo> glyphs;
glyphs.Resize( numberOfGlyphs );
- view.GetGlyphs( 0, &glyphs[0], numberOfGlyphs );
+ view.GetGlyphs( &glyphs[0], 0, numberOfGlyphs );
std::vector<Vector2> positions;
positions.resize( numberOfGlyphs );
- view.GetGlyphPositions( 0, &positions[0], numberOfGlyphs );
+ view.GetGlyphPositions( &positions[0], 0, numberOfGlyphs );
Atlas atlas = mImpl->CreateAtlas( glyphs );