// CLASS HEADER
#include <dali-toolkit/public-api/text/rendering/basic/text-basic-renderer.h>
-// EXTERNAL INCLUDES
-#include <dali/dali.h>
-
// INTERNAL INCLUDES
+#include <dali/public-api/text-abstraction/font-client.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/images/atlas.h>
+#include <dali/public-api/geometry/mesh.h>
#include <dali-toolkit/public-api/text/rendering/shaders/text-basic-shader.h>
using namespace Dali;
RenderableActor BasicRenderer::Render( Text::ViewInterface& view )
{
+ UnparentAndReset( mImpl->mActor );
+
Text::Length numberOfGlyphs = view.GetNumberOfGlyphs();
if( numberOfGlyphs > 0 )
Vector<GlyphInfo> glyphs;
glyphs.Resize( numberOfGlyphs );
- view.GetGlyphs( 0, &glyphs[0], numberOfGlyphs );
+ view.GetGlyphs( &glyphs[0], 0, numberOfGlyphs );
std::vector<Vector2> positions;
positions.resize( numberOfGlyphs );
- view.GetGlyphPositions( 0, &positions[0], numberOfGlyphs );
+ view.GetGlyphPositions( &positions[0], 0, numberOfGlyphs );
Atlas atlas = mImpl->CreateAtlas( glyphs );
MeshActor actor = MeshActor::New( mImpl->CreateMesh( glyphs, positions, atlas ) );
actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetAffectedByLighting( false );
ShaderEffect shader = BasicShader::New();