- void UpdateVisualModel( const Vector2& boundingBox, const LogicalModel& logicalModel, VisualModel& visualModel );
+ void UpdateVisualModel( const Vector2& boundingBox,
+ const Vector<GlyphInfo>& glyphs,
+ const Vector<CharacterIndex>& characterIndices,
+ const Vector<Length>& charactersPerGlyph,
+ VisualModel& visualModel );