* ImageActor imageActor = ImageActor::New( ... );\n
* imageActor.SetShaderEffect( softButtonEffect );
*
- * // animate a button push, using e.g. AlphaFunctions::Bounce. With these values the button pushes in and pops out slightly at the end\n
+ * // animate a button push, using e.g. AlphaFunction::BOUNCE. With these values the button pushes in and pops out slightly at the end\n
* Animation animation = Animation::New( ... );\n
- * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetLightingIndentationAmountPropertyName()), 0.25f, AlphaFunctions::Bounce, ... );\n
- * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetLightingIndentationAmountPropertyName()), -0.05f, AlphaFunctions::Bounce, ... );\n
- * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetTextureDistortionAmountPropertyName()), 0.25f, AlphaFunctions::Bounce, ... );\n
- * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetTextureDistortionAmountPropertyName()), -0.05f, AlphaFunctions::Bounce, ... );\n
+ * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetLightingIndentationAmountPropertyName()), 0.25f, AlphaFunction::BOUNCE, ... );\n
+ * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetLightingIndentationAmountPropertyName()), -0.05f, AlphaFunction::BOUNCE, ... );\n
+ * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetTextureDistortionAmountPropertyName()), 0.25f, AlphaFunction::BOUNCE, ... );\n
+ * animation.AnimateTo( Property(softButtonEffect, softButtonEffect.GetTextureDistortionAmountPropertyName()), -0.05f, AlphaFunction::BOUNCE, ... );\n
* animation.Play();\n
*
*/