// Create the implementation, temporarily owned on stack
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
- vertexShader, imageFragmentShader, vertexShader, "", GeometryHints(HINT_GRID) );
+ vertexShader, imageFragmentShader, GeometryType(GEOMETRY_TYPE_IMAGE), GeometryHints(HINT_GRID) );
/* Pass ownership to RippleEffect through overloaded constructor, So that it now has access to the
Dali::ShaderEffect implementation */