#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/object/property-input.h>
#include <dali/public-api/shader-effects/shader-effect.h>
namespace NinePatchMaskEffect
{
-struct NinePatchMaskEffectSizeConstraint
+namespace
{
- Vector2 operator()( const Vector2& current, const PropertyInput& property )
- {
- const Vector3& actorSize = property.GetVector3();
- return Vector2( actorSize.x, actorSize.y );
- }
-};
+
+void NinePatchMaskEffectSizeConstraint( Vector2& current, const PropertyInputContainer& inputs )
+{
+ const Vector3& actorSize = inputs[0]->GetVector3();
+ current.x = actorSize.x;
+ current.y = actorSize.y;
+}
+
+} // unnamed namespace
static void DoApply( ImageActor actor, const std::string& maskImage, const Vector2& maskSize, Vector4 maskBorder )
{
maskEffect.SetEffectImage( ResourceImage::New( maskImage ) );
maskEffect.SetUniform( "uImageSize", Vector2(0,0) /*Constrained to actor size*/ );
- maskEffect.ApplyConstraint( Constraint::New<Vector2>( maskEffect.GetPropertyIndex("uImageSize"),
- Source(actor, Actor::Property::SIZE),
- NinePatchMaskEffectSizeConstraint() ) );
+
+ Constraint constraint = Constraint::New<Vector2>( maskEffect, maskEffect.GetPropertyIndex("uImageSize"), NinePatchMaskEffectSizeConstraint );
+ constraint.AddSource( Source(actor, Actor::Property::SIZE) );
+ constraint.Apply();
maskEffect.SetUniform( "uMaskSize", maskSize );