- Vector2 operator()( const Vector2& current, const PropertyInput& property )
- {
- const Vector3& actorSize = property.GetVector3();
- return Vector2( actorSize.x, actorSize.y );
- }
-};
+
+void NinePatchMaskEffectSizeConstraint( Vector2& current, const PropertyInputContainer& inputs )
+{
+ const Vector3& actorSize = inputs[0]->GetVector3();
+ current.x = actorSize.x;
+ current.y = actorSize.y;
+}
+
+} // unnamed namespace