Property refactor in dali-core: Toolkit changes for compiling
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / shader-effects / motion-stretch-effect.cpp
index eecf1d0..de70fb5 100644 (file)
@@ -100,10 +100,10 @@ MotionStretchEffect MotionStretchEffect::Apply( RenderableActor renderable )
   MotionStretchEffect newEffect = New();
   renderable.SetShaderEffect( newEffect );
 
-  Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_STRETCH_MODELVIEW_LASTFRAME );
+  Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_STRETCH_MODELVIEW_LASTFRAME );
 
   Constraint constraint = Constraint::New<Matrix>( uModelProperty,
-                                                   Source( renderable, Actor::WORLD_MATRIX ),
+                                                   Source( renderable, Actor::Property::WorldMatrix ),
                                                    EqualToConstraint() );
 
   // and set up constraint.