Merge branch 'tizen' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / shader-effects / motion-stretch-effect.cpp
index bc69f72..4dd15f2 100644 (file)
@@ -109,7 +109,7 @@ MotionStretchEffect MotionStretchEffect::Apply( RenderableActor renderable )
   Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_STRETCH_MODELVIEW_LASTFRAME );
 
   Constraint constraint = Constraint::New<Matrix>( uModelProperty,
-                                                   Source( renderable, Actor::Property::WorldMatrix ),
+                                                   Source( renderable, Actor::Property::WORLD_MATRIX ),
                                                    EqualToConstraint() );
 
   // and set up constraint.