Merge branch 'tizen' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / shader-effects / motion-blur-effect.cpp
index 1b77466..a444640 100644 (file)
 #include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/actors/image-actor.h>
 
 namespace Dali
 {
@@ -82,12 +85,16 @@ MotionBlurEffect::~MotionBlurEffect()
 MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable )
 {
   MotionBlurEffect newEffect = New( MOTION_BLUR_NUM_SAMPLES );
-  renderable.SetShaderEffect( newEffect );
+  ImageActor imageActor = ImageActor::DownCast(renderable);
+  if( imageActor )
+  {
+    imageActor.SetShaderEffect( newEffect );
+  }
 
-  Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
+  Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
 
   Constraint constraint = Constraint::New<Matrix>( uModelProperty,
-                                                   Source( renderable, Actor::WORLD_MATRIX ),
+                                                   Source( renderable, Actor::Property::WORLD_MATRIX ),
                                                    EqualToConstraint() );
 
   // and set up constraint.