Using New Constraints
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / shader-effects / motion-blur-effect.cpp
index de80751..9c281b4 100644 (file)
@@ -19,7 +19,6 @@
 #include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
 
 // EXTERNAL INCLUDES
 #include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/animation/active-constraint.h>
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
 
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
 
@@ -88,12 +87,11 @@ MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable )
 
   Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
 
 
   Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
 
-  Constraint constraint = Constraint::New<Matrix>( uModelProperty,
-                                                   Source( renderable, Actor::Property::WORLD_MATRIX ),
-                                                   EqualToConstraint() );
+  Constraint constraint = Constraint::New<Matrix>( newEffect, uModelProperty, EqualToConstraint() );
+  constraint.AddSource( Source( renderable, Actor::Property::WORLD_MATRIX ) );
 
   // and set up constraint.
 
   // and set up constraint.
-  newEffect.ApplyConstraint( constraint );
+  constraint.Apply();
   return newEffect;
 }
 
   return newEffect;
 }