#include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/actors/image-actor.h>
namespace Dali
{
MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable )
{
MotionBlurEffect newEffect = New( MOTION_BLUR_NUM_SAMPLES );
- ImageActor imageActor = ImageActor::DownCast(renderable);
- if( imageActor )
- {
- imageActor.SetShaderEffect( newEffect );
- }
+ renderable.SetShaderEffect( newEffect );
Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
- Constraint constraint = Constraint::New<Matrix>( uModelProperty,
- Source( renderable, Actor::Property::WORLD_MATRIX ),
- EqualToConstraint() );
+ Constraint constraint = Constraint::New<Matrix>( newEffect, uModelProperty, EqualToConstraint() );
+ constraint.AddSource( Source( renderable, Actor::Property::WORLD_MATRIX ) );
// and set up constraint.
- newEffect.ApplyConstraint( constraint );
+ constraint.Apply();
return newEffect;
}