handle.SetRadius(i, 0.f);
handle.SetDistortion( i, 0.f );
}
- handle.SetProperty( ShaderEffect::Property::GridDensity, Dali::Property::Value(5.f) );
+ handle.SetProperty( ShaderEffect::Property::GRID_DENSITY, Dali::Property::Value(5.f) );
handle.SetTransparency( 0.5f );
return handle;