* Ideally use one group of uniform to control one bubble.
* If the num of patches in the MeshActor is more than groups of uniforms,
* the uniform values will be shared by multiple bubbles. Allow up to 9 times.
- * @param shapeImagePath File path of the image that will be used as a texture for each bubble.
* @return A handle to a newly allocated Dali resource.
*/
- static BubbleEffect New( unsigned int numberOfBubble, const std::string& shapeImagePath);
+ static BubbleEffect New( unsigned int numberOfBubble);
/**
* Set the bubble movement area for the BubbleEffect
*/
void SetGravity( float gravity );
- /*
- * Set the width of shape image
- * If one image has multiple shape, bubble effect will parse one shape from the image randomly.
- * @param[in] imageWidth width of shape image
- */
- void SetShapeImageWidth( float imageWidth );
-
/**
* Set the scale factor applied to the bubbles
* @param[in] scale The scale factor applied on all bubbles.